May 2015

Volume 51, Issue 2
2016_NCA_Spectra_September-November-1

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How Games, Robots, and Cyborgs Are Changing Learning and Communication

Table of Contents

  • Message from the President
  • Spotlight
  • An Introduction: How Games, Robots, and Cyborgs Are Changing Learning and Communication
  • Digital Games as Communication and Culture, by Jaime Banks, Ph.D.
  • When Gamification Isn’t Enough…Be Gameful, by Barry Fishman, Ph.D., and Caitlin Holman
  • Can Humans Trust Robots? Hitchbot, the Hitchhiking Robot, Helps Answer the Question, by Dr. Frauke Zeller and David Harris Smith, Ph.D.
  • Post-Cyborg World of the 21st Century, by Thomas Frentz, Ph.D.